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	<title>The Worm Hole</title>
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	<link>http://hungryblackbird.com/thewormhole</link>
	<description>The HungryBlackbird blog - indie games and more!</description>
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		<title>I&#8217;ve just come back from the IndieCity*</title>
		<link>http://hungryblackbird.com/thewormhole/?p=156</link>
		<comments>http://hungryblackbird.com/thewormhole/?p=156#comments</comments>
		<pubDate>Mon, 19 Dec 2011 21:36:54 +0000</pubDate>
		<dc:creator>theworm</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Funding]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Personal Opinion]]></category>
		<category><![CDATA[Publishing]]></category>

		<guid isPermaLink="false">http://hungryblackbird.com/thewormhole/?p=156</guid>
		<description><![CDATA[Recently, Blitz Games launched IndieCity, a publishing service for independently developed games. Having heard how difficult and random it is to get your games on Steam I thought I&#8217;d take a look at what they had on offer. Thoughts on service: Anyone with an indie game (and they are quite specific that you must be [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, Blitz Games launched IndieCity, a publishing service for independently developed games. Having heard how difficult and random it is to get your games on Steam I thought I&#8217;d take a look at what they had on offer.</p>
<p><strong>Thoughts on service:</strong></p>
<ul>
<li>Anyone with an indie game (and they are quite specific that you must be a small/lone dev only) can sign up as a developer, submit a game and get it on the site at your own price: very welcome and they sound far less like gatekeepers (a la Steam) and more like caretakers</li>
<li>Any game will suffice, including game jam titles and arty stuff that might not even count as a &#8216;game&#8217;:  again a very interesting choice although quality control could be an issue, however&#8230;</li>
<li>Customer rating on games: they say this should allow the cream to rise to the top, so less content and quality filtering by themselves leaving it to customers to rank titles &#8211; and we all know they are the harshest critics of all!</li>
<li>75% revenue share, 85% if you include their SDK which <del>summons forth from hell</del> allows achievements and leaderboard integration:  if they sign up 100 games before the end of the year, the share goes up for everyone.</li>
<li>Indiecity Underground: Alpha/Beta/Full release testing, pay-to-finish with complete freedom on how you charge or don&#8217;t for each step along the way, including upgrades between each and peer-review process tied to store release:  very nice to have the ability to do this, but considering the number of games from lone devs that have appeared on forums then vanished from existance within a few months I wonder how they are going to police this when devs start disappearing with people&#8217;s alpha-testing money with no full release ever arriving. It&#8217;s inevitable really, so I hope they have procedures in place.</li>
</ul>
<p><strong>Thoughts on website:</strong></p>
<ul>
<li>Why do I have to sign up just to browse the store? How irritating. This almost puts me off the entire site. Let me browse, play trailers and get demos to my hearts content and when I take the plunge and pop something in my basket to buy THEN and ONLY THEN make me sign up for an account.</li>
<li>You have to download and install a download client to download the downloads. It&#8217;s like I&#8217;m back in the 90s. The only client I&#8217;ve ever installed is the GOG.com one because I love those guys. But Indiecity are a brand new player in town and they need to make it as quick, simple and as easy as possible for people to just get to and download the games. Every extra step, web page, click is losing customers and is, to be honest, giving me doubts about bothering to sign up at all.</li>
<li>There are still some areas not complete such as the search bar, users own XP/achievements next to games you have bought and the customer review function.</li>
</ul>
<p>I will be keeping my eye on this to see how it develops over time but it shows promise if they can reduce the front-page to download number of steps. If it works out I can see this being a hit along the same lines as <a href="http://www.smashwords.com" target="_blank">Smashwords</a> was for ebooks &#8211; a simple way for creators to get their ideas out to their audience that doesn&#8217;t rape them on revenue percentage, rights, uncontrolled pricing or tightly controlled exposure.</p>
<p><strong>Links:</strong></p>
<p><a href="http://developers.indiecity.com/" target="_blank">http://developers.indiecity.com/</a>   &#8211; Developer info page</p>
<p><a href="http://store.indiecity.com" target="_blank">http://store.indiecity.com</a>   &#8211; you might get taken straight to a sign-in page, if not you can click on one of the scrolling game images and get linked straight to a game so you can at least get some idea of how the ruddy thing looks and works without having to give them your firstborn</p>
<p><a href="http://forum.indiecity.com/index.php" target="_blank">http://forum.indiecity.com/index.php</a>   &#8211; Forum index with some interesting discussions and info in there already</p>
<p>* And if you get that reference you can officially call yourself old  &gt;&gt;sob&lt;&lt;</p>
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		<title>New crowdfunding initiative for indie devs from Desura</title>
		<link>http://hungryblackbird.com/thewormhole/?p=152</link>
		<comments>http://hungryblackbird.com/thewormhole/?p=152#comments</comments>
		<pubDate>Thu, 15 Sep 2011 21:38:03 +0000</pubDate>
		<dc:creator>theworm</dc:creator>
				<category><![CDATA[Funding]]></category>
		<category><![CDATA[Indie Games]]></category>

		<guid isPermaLink="false">http://hungryblackbird.com/thewormhole/?p=152</guid>
		<description><![CDATA[Well this is interesting. Desura, the indie/Mod digital download website from the guys behind MODDB have started up what they are calling an Alphafunding initiative. It will act in a similar way to Kickstarter but will run entirely through Desura and allow indie devs to get funding in return for delivering early builds of thier [...]]]></description>
			<content:encoded><![CDATA[<p>Well this is interesting. <a href="http://www.desura.com/" title="Desura" target="_blank">Desura</a>, the indie/Mod digital download website from the guys behind <a href="http://www.moddb.com" title="MODDB" target="_blank">MODDB</a> have started up what they are calling an <a href="http://www.indiedb.com/groups/desura/news/alphafunding-for-indie-games" title="IndieDB - Alphafunding" target="_blank">Alphafunding initiative</a>. It will act in a similar way to Kickstarter but will run entirely through Desura and allow indie devs to get funding in return for delivering early builds of thier game to customers, in a similar way to Minecraft but with all the money and technical side looked after by a third party.<br />
They already have five games ready to launch with the initiative but they are careful to say that not all games would fit this model. Sounds interesting, especially since Kickstarter is limited to US only (or at least it was the last time I checked).</p>
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		<title>Short stories on Smashwords</title>
		<link>http://hungryblackbird.com/thewormhole/?p=147</link>
		<comments>http://hungryblackbird.com/thewormhole/?p=147#comments</comments>
		<pubDate>Fri, 27 May 2011 20:23:10 +0000</pubDate>
		<dc:creator>theworm</dc:creator>
				<category><![CDATA[eBook creation]]></category>
		<category><![CDATA[Released]]></category>
		<category><![CDATA[Self-Publishing]]></category>
		<category><![CDATA[Smashwords]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://hungryblackbird.com/thewormhole/?p=147</guid>
		<description><![CDATA[As an update to my previous post, &#8216;Making Gods&#8216; is now on Smashwords and it&#8217;s FREE! If you go there you can browse and buy books in multiple formats (for iPhone/iPad, Android, PC, Palm, etc), and if you&#8217;re an author they make it really simple to get your work out there for no charge with [...]]]></description>
			<content:encoded><![CDATA[<p>As an update to my previous post, &#8216;<a href="http://www.smashwords.com/books/view/62336?ref=TonyCooper" target="_blank">Making Gods</a>&#8216; is now on <a title="Smashwords site" href="http://www.smashwords.com/?ref=TonyCooper" target="_blank">Smashwords</a> and it&#8217;s <strong>FREE</strong>!</p>
<p>If you go there you can browse and buy books in multiple formats (for iPhone/iPad, Android, PC, Palm, etc), and if you&#8217;re an author they make it really simple to get your work out there for no charge with extensive online formatting and submission help.</p>
<p>So, if my short stories are free on Smashwords why not free on Amazon Kindle Store? Only reason is because Amazon don&#8217;t let you sell an eBook for free. In fact the minimum you can sell for is 99c/86p. However they do price match, so if they see it&#8217;s free on Smashwords they might drop the price down on their store too.</p>
<p>It&#8217;s all new for me, but I&#8217;m learning things every day! Oh, and enjoy the free stories <img src='http://hungryblackbird.com/thewormhole/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Short stories published</title>
		<link>http://hungryblackbird.com/thewormhole/?p=144</link>
		<comments>http://hungryblackbird.com/thewormhole/?p=144#comments</comments>
		<pubDate>Wed, 25 May 2011 22:30:51 +0000</pubDate>
		<dc:creator>theworm</dc:creator>
				<category><![CDATA[Amazon Kindle]]></category>
		<category><![CDATA[Released]]></category>
		<category><![CDATA[Self-Publishing]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://hungryblackbird.com/thewormhole/?p=144</guid>
		<description><![CDATA[Well my short story collection is up on the Kindle Store. I&#8217;m not expecting any sales at all to be honest, it was done more as a &#8216;proof of concept&#8217; to be sure I could actually publish work. That doesn&#8217;t mean the stories are rubbish though! I added a lot of material on one and [...]]]></description>
			<content:encoded><![CDATA[<p>Well my short story collection is up on the Kindle Store. I&#8217;m not expecting any sales at all to be honest, it was done more as a &#8216;proof of concept&#8217; to be sure I could actually publish work. That doesn&#8217;t mean the stories are rubbish though! I added a lot of material on one and did a coupe of rewrites on all three. I&#8217;ve done a little promotional post on Kindleboards and told some friends but that&#8217;s about it. Oh and this post up here of course  <img src='http://hungryblackbird.com/thewormhole/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you like skin-crawling stories that don&#8217;t dive fist-first into bloody horror stuff then you should find something to like. The book is called <a title="Kindle Store" href="http://www.amazon.co.uk/Making-Gods-ebook/dp/B0051BZ84G/ref=pd_rhf_p_t_1" target="_blank">Making Gods</a> and it&#8217;s available for 86p/99c in an instant.</p>
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		<title>Short stories coming to Kindle</title>
		<link>http://hungryblackbird.com/thewormhole/?p=136</link>
		<comments>http://hungryblackbird.com/thewormhole/?p=136#comments</comments>
		<pubDate>Fri, 29 Apr 2011 21:48:28 +0000</pubDate>
		<dc:creator>theworm</dc:creator>
				<category><![CDATA[Amazon Kindle]]></category>
		<category><![CDATA[eBook creation]]></category>
		<category><![CDATA[Self-Publishing]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://hungryblackbird.com/thewormhole/?p=136</guid>
		<description><![CDATA[I don&#8217;t just do games you know! I&#8217;m currently prepping a short story collection to self-publish on the Amazon Kindle Store. It will contain three stories (two modern fantasy, one science fiction) of about 3000 words each for just 99p. I am also in the process of writing a full novel but wanted to get [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t just do games you know! I&#8217;m currently prepping a short story collection to self-publish on the Amazon Kindle Store. It will contain three stories (two modern fantasy, one science fiction) of about 3000 words each for just 99p.</p>
<p>I am also in the process of writing a full novel but wanted to get some material out there first for exposure and also to get my head around the technicalities of creating a Kindle file. Took me a whole day to work out a process from beginning to end that resulted in a properly formatted eBook with a cover, table of contents and .ncx file.</p>
<p>Once I&#8217;m 100% sure it works (the collection has been uploaded and tested) I will upload a .doc/page on <a title="hungryblackbird" href="www.hungryblackbird.com">www.hungryblackbird.com</a> detailing the process, which should hopefully be of help to others attempting to get into self-publishing.</p>
<p>And for those not sure about self-publishing who would rather keep sending manuscripts to the big publishers in the hope of winning their lottery, please read some of the posts <a title="A Newbie's Guide to Publishing" href="http://jakonrath.blogspot.com">here </a>for enlightenment.</p>
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		<title>UDK Royalty limit increased!</title>
		<link>http://hungryblackbird.com/thewormhole/?p=132</link>
		<comments>http://hungryblackbird.com/thewormhole/?p=132#comments</comments>
		<pubDate>Wed, 23 Feb 2011 22:28:32 +0000</pubDate>
		<dc:creator>theworm</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Development Tools]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Personal Opinion]]></category>
		<category><![CDATA[UDK]]></category>

		<guid isPermaLink="false">http://hungryblackbird.com/thewormhole/?p=132</guid>
		<description><![CDATA[Apparently Epic have revised upwards the minimum number of sales a title must make before you start paying them royalties. Was $5000, now it&#8217;s $50,000. Which means my previous post about UDK is somewhat redundant in terms of the royalties remarks. This alone makes the engine a much more interesting proposal for indie developers, especially [...]]]></description>
			<content:encoded><![CDATA[<p>Apparently Epic have <a title="Develop Online" href="http://www.develop-online.net/news/37109/Epic-improves-royalty-deal-for-UDK-devs">revised upwards</a> the minimum number of sales a title must make before you start paying them royalties.</p>
<p>Was $5000, now it&#8217;s $50,000. Which means my <a title="UDK less attractive to Indie developers?" href="http://hungryblackbird.com/thewormhole/?p=85">previous post about UDK</a> is somewhat redundant in terms of the royalties remarks.</p>
<p>This alone makes the engine a much more interesting proposal for indie developers, especially those in it for the long haul.</p>
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		<title>World of Love &#8211; 28th Jan &#8211; nobody told me!</title>
		<link>http://hungryblackbird.com/thewormhole/?p=127</link>
		<comments>http://hungryblackbird.com/thewormhole/?p=127#comments</comments>
		<pubDate>Thu, 20 Jan 2011 23:40:30 +0000</pubDate>
		<dc:creator>theworm</dc:creator>
				<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[Indie Games]]></category>

		<guid isPermaLink="false">http://hungryblackbird.com/thewormhole/?p=127</guid>
		<description><![CDATA[As you can see from this post I went to the World of Love indie conference last year. I couldn&#8217;t wait for the next one same time the following year, and it looks like neither could they, as there is one next weekend! Buggers didn&#8217;t even let me know with an email or anything&#8230; disappointed [...]]]></description>
			<content:encoded><![CDATA[<p>As you can see from <a href="http://hungryblackbird.com/thewormhole/?p=116">this post</a> I went to the <a href="http://indiegamesarcade.com/world-of-love/">World of Love</a> indie conference last year. I couldn&#8217;t wait for the next one same time the following year, and it looks like neither could they, as there is one next weekend!</p>
<p>Buggers didn&#8217;t even let me know with an email or anything&#8230; disappointed I&#8217;ll miss it (too short notice), but if there are any tickets left I highly recommend it for any indies.</p>
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		<title>Weapon of choice</title>
		<link>http://hungryblackbird.com/thewormhole/?p=124</link>
		<comments>http://hungryblackbird.com/thewormhole/?p=124#comments</comments>
		<pubDate>Fri, 13 Aug 2010 22:01:58 +0000</pubDate>
		<dc:creator>theworm</dc:creator>
				<category><![CDATA[Construct]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Development Tools]]></category>
		<category><![CDATA[HungryBlackbird]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Personal Opinion]]></category>

		<guid isPermaLink="false">http://hungryblackbird.com/thewormhole/?p=124</guid>
		<description><![CDATA[I&#8217;ve decided which engine/editor I&#8217;m going to use to make my first games. I&#8217;s called Construct, a free open-source 2D game creator and it&#8217;s by the guys at Scirra. I compared it with GameMaker 8 from YoYoGames, a very similar piece of software, and for my purposes Construct beats it in almost every way. The [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided which engine/editor I&#8217;m going to use to make my first games.</p>
<p>I&#8217;s called <strong>Construct</strong>, a free open-source 2D game creator and it&#8217;s by the guys at <a title="Scirra Construct" href="http://www.scirra.com" target="_blank">Scirra</a>. I compared it with <strong>GameMaker 8</strong> from <a title="YoYo Games" href="http://www.yoyogames.com/" target="_blank">YoYoGames</a>, a very similar piece of software, and for my purposes Construct beats it in almost every way.</p>
<p>The main difference it that it is much more of a piece of development software, with variables and settings exposed to the user, whereas with GameMaker, there were so many variables and rules they could only be gotten at by drilling down through several levels of pop-up dialogs. So much stuff could easily be forgotten, and in a larger game hunting around for a bug would be a nightmare.</p>
<p>I know GameMaker is well established with many great games on their website, but for it to appeal to me it would need a ground-up re-write. For any 3D games I decide/have time to/have money to/am made enough to make, <a title="Unity" href="http://www.unity3d.com" target="_blank">Unity Indie</a> is the obvious (and pleasingly multi-platform) choice.</p>
<p>Currently working on a basic prototype of the game featuring the main gameplay elements with placeholder art. Won&#8217;t have any screenshots to show for ages. However I&#8217;m also working on some concept and some actual art, one piece of which currently adorns the <a title="HungryBlackbird" href="http://www.hungryblackbird.com" target="_blank">new website</a>.</p>
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		<title>It&#8217;s a lovely world</title>
		<link>http://hungryblackbird.com/thewormhole/?p=116</link>
		<comments>http://hungryblackbird.com/thewormhole/?p=116#comments</comments>
		<pubDate>Mon, 28 Jun 2010 23:06:29 +0000</pubDate>
		<dc:creator>theworm</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Distribution]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Money]]></category>
		<category><![CDATA[Personal Opinion]]></category>
		<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://hungryblackbird.com/thewormhole/?p=116</guid>
		<description><![CDATA[I was at the World of Love indie games conference last Friday (25th June) and I have a head full of ideas and thoughts and comments ready to spill out when they are slightly more fully formed than now. However, a brief run-down and some links for the interested: Never been to the Channel 4 building [...]]]></description>
			<content:encoded><![CDATA[<p>I was at the <a title="World of Love" href="http://indiegamesarcade.com/world-of-love/" target="_blank">World of Love</a> indie games conference last Friday (25th June) and I have a head full of ideas and thoughts and comments ready to spill out when they are slightly more fully formed than now. However, a brief run-down and some links for the interested:</p>
<p>Never been to the Channel 4 building for a start, I&#8217;ve only been to London a handful of times so it was interesting to see another area of the city I&#8217;d never visited. The &#8217;4&#8242; logo statue outside was covered in umbrellas, which was slightly incongruous given the 24° heat outside. We were in the Channel 4 cinema, the metal-walled ante-chamber of which is situated directly underneath the walkway up to the front door which we could see through the toughened glass ceiling. I felt like I was stuck in a 2002 Half-Life MOD. Quite eerie.</p>
<ul>
<li>After a cup of tea and a short intro, the first speaker was Chris Delay of <a title="Introversion" href="http://www.introversion.co.uk" target="_blank">Introversion</a> who gave us a special preview of their new game Subversion. All I&#8217;d seen and heard of the game so far had been some technical discussion about generating cities so I had no idea what to expect. What we got was a very detailed and very funny demonstration of a bank heist (one of many things you can do in the world) that got a huge round of applause at the end. No coincidence that when I heard all their previous games were now £5 on <a title="Introversion Complete Pack" href="http://store.steampowered.co.uk/sub/4603/" target="_blank">Steam</a> I went and bought the next day!</li>
</ul>
<ul>
<li>Next was the softly-spoken <a title="Distractionware" href="http://distractionware.com" target="_blank">Terry Cavanagh</a> of <a title="VVVVVV" href="http://thelettervsixtim.es/" target="_blank">VVVVVV </a> fame who gave an informative talk on jams including <a title="TIGSource" href="http://www.tigsource.com" target="_blank">TIGSource</a> and <a title="The Games Collective" href="http://thegamescollective.org" target="_blank">The Games Collective</a>. Not something I&#8217;d ever considered, being someone who likes to take the time to mull over things, but a nice insight into the scene.</li>
</ul>
<ul>
<li>Sean Murray of <a title="Hello Games" href="http://www.hellogames.org/" target="_blank">Hello Games</a>,  developer of Joe Danger (just released on PSN), gave us an  interesting talk about his and his team&#8217;s inspirations, collaborative  development and gave a fantastic construction/architecture analogy regarding the difference between AAA development and indie games. AAA games are the commercial skyscrapers &#8211; they need millions to build and must have detailed plans from the off to get backing. Indie games are individual boutique houses &#8211; a singular vision that stands out from everything elseand typically run by one person. Problem is, publishers only recognise a house as a house when the roof has gone on, which is far too late for the indie who needs the capital for the foundations. Also interesting in that he said PSN was the only way to release a game on console without a publisher.</li>
</ul>
<ul>
<li>After a short break, <a title="Increpare" href="http://www.increpare.com/" target="_blank">Steven Lavelle</a> admitted his presentation was really boring so did a &#8216;tell us about yourself&#8217; session instead which, although slightly awkward to start with, did give a good insight into the sorts of people who had travelled to the conference.</li>
</ul>
<ul>
<li>Following him, <a title="nullpointer" href="http://nullpointer.co.uk/content/" target="_blank">Tom Betts</a> admitted he was a graphics whore. But then considering he is doing a  PhD specialising in generative art and interactive games, you can  forgive him! His was an extremely interesting talk  which touched on some thoughts of mine about indie game graphics and how  they are stuck in a retro ghetto.</li>
</ul>
<ul>
<li>Then just before lunch, <a title="Quel Solaar" href="http://www.quelsolaar.com/" target="_blank">Eskil Steenberg</a> gave us a demo of the LOVE game tools he had created, specifically the dynamic, real-time UV unwrapping and procedural texturing tools. Eye-opening stuff, but I wager well out of the league of most indie devs.</li>
</ul>
<p><strong>Buffet Lunch! </strong>Mmm, spicy chicken spring rolls, micro hot-dogs, ham salad  baguettes, fish-and-chips on a stick.</p>
<ul>
<li>Simon Oliver of <a title="Hand Circus" href="http://www.handcircus.com/" target="_blank">Hand Circus</a> (he made Rolando for iPhone) was next and gave an infectiously  enthusiastic run down of the games he had developed and his inspiration  behind them.</li>
</ul>
<ul>
<li><a title="Sophie Houlden" href="http://www.sophiehoulden.com/" target="_blank">Sophie Houlden</a> then gave a brief talk, greatly hampered by reading her notes off a PSP  screen, about her thoughts on indie development.</li>
</ul>
<ul>
<li><a title="Positech" href="http://www.positech.co.uk/" target="_blank">Cliff &#8216;Cliffy&#8217; Harris</a> of <a title="Gratuitous Space Battles" href="http://www.positech.co.uk/gratuitousspacebattles/index.html" target="_blank">Gratuitous Space Battles</a> fame gave a superb talk (uncluding the hilariously messed-up slides) about the money side of being an Indie Developer. Namely, how you won&#8217;t make any. At least not if don&#8217;t take the business side as seriously as the development side. Really useful stuff &#8211; made tons of notes.</li>
</ul>
<ul>
<li>The afternoon break gave way to Nicholas Lovell, founder of <a title="Gamesbrief" href="http://www.gamesbrief.com/" target="_blank">Gamesbrief </a>and experienced businessman gave us some  of his tips on Marketing, Finance and permission or lack of. Good stuff although a few too many plugs for his book  for my liking, but then again when you&#8217;ve got a captive audience&#8230;  <img src='http://hungryblackbird.com/thewormhole/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
<ul>
<li>Gobion Rowlands of <a title="Red Redemption" href="http://red-redemption.com/news/" target="_blank">Red  Redemption</a> then gave us a good background on his company and the new  climate modelling game they were creating.</li>
</ul>
<ul>
<li>Alex Chapman from <a title="Sheridans" href="http://www.sheridans.co.uk/" target="_blank">Sheridans </a>solicitors came on and gave a brief run-down of some points of law that indie  developers need to be aware of. He didn&#8217;t go into too much detail &#8211; for  that I guess you need to pay him <img src='http://hungryblackbird.com/thewormhole/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8211; but he brought up some things I  wasn&#8217;t aware of.</li>
</ul>
<ul>
<li>Next up was Amy Casson from <a title="Littleloud" href="http://www.littleloud.com/" target="_blank">Littleloud </a>(yeah, I&#8217;d never heard of them either). She gave us a talk about how she used Actionscript in her development. To be honest, not much of interest for the non-Flash developers and also none of her flash games would work which was a shame. But it did get me checking out the Channel 4 website to look at their <a title="Bow Street Runner @CH4" href="http://www.channel4.com/history/microsites/C/city-of-vice/game/bow-street-runner/game.html" target="_blank">Bow Street Runner</a>, which I hugely enjoyed!</li>
</ul>
<ul>
<li>And to round things off, well-known PC games journalist <a title="Kieron Gillen" href="http://www.kierongillen.com/" target="_blank">Kieron Gillen</a> of <a title="RockPaperShotgun" href="http://www.rockpapershotgun.com" target="_blank">RockPaperShotgun </a>(and writer of Marvel and Image comics to boot) gave an update of his Freeplay Melbourne 2005 conference speech <a title="Kieron Gillen Blog" href="http://gillen.cream.org/wordpress_html/?page_id=693" target="_blank">How to Use and Abuse The Gaming Press&#8230;</a> He talked about how indie developers can and should advertise themselves, how to get your name heard, how to get your games known, and how to be clever about it.</li>
</ul>
<p>After that it was down to the pub around the corner where the upstairs had been booked for us. Now I&#8217;m not the most social animal around strangers, but everyone I did get to talk to was overwhelmingly friendly and enthusiastic and there was quite a mix of people: experienced indies, newly indies, those still at big publishers, press, scouts, oh and Nicholas was hawking his book <img src='http://hungryblackbird.com/thewormhole/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Overall it was a fantastic conference with a good variety of discussions, some more useful than others but I&#8217;m sure everyone&#8217;s definition of &#8216;useful&#8217; will be different to mine such was the variety of people there. The tea breaks were times of active discussion, although some people were hard to get a word with, being quite popular. I&#8217;m almost certain there will be another one next year, given this one sold out so rapidly. All the talks were videoed and will be up online eventually so we&#8217;ll get to see what the feedback was from those who missed it, but it was well worthwhile from my point of view and I can&#8217;t wait to do it again!</p>
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		<title>E3 thoughts so far</title>
		<link>http://hungryblackbird.com/thewormhole/?p=112</link>
		<comments>http://hungryblackbird.com/thewormhole/?p=112#comments</comments>
		<pubDate>Thu, 17 Jun 2010 18:23:24 +0000</pubDate>
		<dc:creator>theworm</dc:creator>
				<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Personal Opinion]]></category>

		<guid isPermaLink="false">http://hungryblackbird.com/thewormhole/?p=112</guid>
		<description><![CDATA[Bombarded. And pleasantly confused. Like an old man at a Playboy hottub party who can&#8217;t remember his name. That&#8217;s my overall feeling seeing the all the news, videos and screenshots being disgorged from the overstuffed bowels of E3. Lots of &#8220;game changing&#8221;, &#8220;new paradigms&#8221; and &#8220;future of entertainment&#8221; &#8211; the usual PR-speak nonsense. Ignoring all [...]]]></description>
			<content:encoded><![CDATA[<p>Bombarded. And pleasantly confused. Like an old man at a Playboy hottub party who can&#8217;t remember his name. That&#8217;s my overall feeling seeing the all the news, videos and screenshots being disgorged from the overstuffed bowels of E3.</p>
<p>Lots of &#8220;game changing&#8221;, &#8220;new paradigms&#8221; and &#8220;future of entertainment&#8221; &#8211; the usual PR-speak nonsense. Ignoring all that guff, there are really only a handful of things that have piques my interest, and a couple that left me feeling very disappointed:</p>
<p><strong>+1 Nintendo 3DS</strong> &#8211; WANT. ONE. The technology looks amazing from the hands-on videos I&#8217;ve seen (e.g. <a href="http://www.eurogamer.net/videos/egtv-reaction-nintendo-3ds">Eurogamer</a>) and the list of games they are lining up, with a nice selection of brand new plus updated N64 titles sounds fantastic!</p>
<p><strong>+1 Playstation Move</strong> &#8211; Wasn&#8217;t really bothered by either Natal/Kinect or Move, but there&#8217;s something about the solidity and responsiveness of Sony&#8217;s version of motion control that just tingles me better.</p>
<p><strong>-1 Kinect</strong> &#8211; Ignoring the name that sounds like a stapler tumbling down a flight of stairs, the evident lag is a concern as are the games shown. This seems to be much more of a &#8216;Wii copy&#8217; than Move and I get tired enough waving the Nunchuck and Remote about let alone my whole body. Will still be cool to navigate menus with &#8211; hey, there&#8217;s an XBLA game idea: &#8220;<em>Menu Revenge</em>!&#8221; Copyright me. <img src='http://hungryblackbird.com/thewormhole/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>-1 Legend of Zelda: Skyward Sword</strong> &#8211; Sigh. I love the Zelda games, but this was shown off way too early. I understand it&#8217;s a big title for them and they want to explain how the Motionplus is integrated, but the main draw of the games for me is the story, the characters and the world they create. All we saw was what amounted to a training video featuring the usual line-up of enemies in some rather basic environments. They should have kept this back for GDC or later &#8211; the 3DS would have been enough.</p>
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