Getting manuals wrong
Manuals nowadays are (with few exceptions) rubbish and are symptomatic of how so many people are getting game design wrong. There are three main problems I have with manuals: 1. Insert tab A into...
Science Fiction Author
Manuals nowadays are (with few exceptions) rubbish and are symptomatic of how so many people are getting game design wrong. There are three main problems I have with manuals: 1. Insert tab A into...
Inside the games industry I feel there is far too much focus on Unique Selling Points (USP). So much so that a lot of larger developers and publishers require a game design to have...