Adventure Jam 2020 post-mortem
The game jam This year I took part in my first ever game jam. For those who donβt know, a game jam is when you have to create a game to fit a given...
Science Fiction Author
The game jam This year I took part in my first ever game jam. For those who donβt know, a game jam is when you have to create a game to fit a given...
As Christmas and the New Year approaches, and most of us are trying to get by doing as little actual work at work as possible, it’s time to reflect on what has been done...
Hello again! It’s been a while since Part 2 of The Murder Club launched online and after having a short break I’m ready to get back to work. But, as always, I have to...
Well isn’t 2018 turning out to be interesting? Ignoring world events however, here’s what I’ve been doing this first two weeks: Level design for futuristic racing game GRIP – their website is here, and...
That’s right folks, it’s almost that time of year when I start planning what I’m going to be working on next year π The plan is to complete The Murder Club: Useless Deaths –...
Right, I’m going to set these in stone here, so that Internet commenters can one day hold this post up to my face and said that “I promised.” None of this is a promise,...
For those of you who know me as a writer, you may be wondering what I’m jabbering on about when I say I’m making a videogame. Well don’t worry, I am still writing Powerless...
Hello all, Well that’s April almost over and we’re a third of the way through 2016! Bring on the Summer π It’s been a busy one here. Even ignoring the DIY I’ve been doing,...
I’ve talked about piracy before but there are two recent articles that have struck a chord with me: – Tommy Refenes from Team Meat posted in IndieGames.com (via Gamasutra) his own thoughts about piracy,...