A Winter’s Update
Hello again! It’s been a while I know, but, well… things have been happening haven’t they? Aside from that, I’ve taken on some full-time work the last few months, which has kept me occupied and not really allowed me to become distracted with creative stuff.
BTW, this is the first time I’ve had full-time work since 2015, and all I can say is I’m glad I’m not having to commute, as I have gotten very used to being freelance 🙂
Having said that, I have been working on a couple of game prototypes in my spare time. Those ideas just don’t stop flowing!
In my last update I mentioned Dungeon Paths, a first-person action adventure game, and I have done a fair amount more work on this. I have created about 50% of the test level for the Mage character, but stopped there for the moment as it’s quite a technical game to make, with lots of systems to create from scratch. I don’t mind doing technical work, but this type of game would take many years to make on my own, and probably longer seeing as I decided to go with three main characters each with completely different control schemes. Not my best decision, past-me!
Now I’m working on a second prototype, called Demon Detective. This one is a top-down point-and-click game featuring a detective (who is a demon) and her fairy partner who solve murders in a fantasy world. I have decided on the suspects, the victim, the murder itself and the setting, and I am now working on the character backstories and designing the UI for the evidence/info screens. More importantly, it’s much easier to create from a technical standpoint, and I already have several of the main game systems up and running.
Demon Detective also needs a lot more writing than Dungeon Paths: testimony and questioning dialogues, the main characters’ musings, descriptive text for the evidence and characters, etc., etc. But that’s right up my alley, and I think I’m going to have fun writing this fantasy comedy murder-mystery!
Tony.
KEEP GOING AS LONG AS YOU ENJOY WHAT YOU ARE DOING.