Indies think big! Small.
I know we’ve all been battered over the head by developers (large and independant) telling us that the best way to start making games is to start small, but don’t you just want to launch into that massive genre-defining RPG…
- Development Tools, Games Industry, Indie Games, Licensing and Royalties, Money, Personal Opinion, Unity
UDK less attractive to Indie developers?
Well, reported today (although apparently the details have been known for a while, slow news day perhaps?) have been the details of the Unreal Development Kit (UDK) commercial licencing terms. In brief (focusing on indie game development) the details are, and I’m…
Game demos are advertising, not revenue
You probably heard Cevat Yerli (CEO of Crytek) talking about the ‘end of free demos’ last week, if not here’s a link to the interview. None of his comments make any sense to me. Let’s take them one by one: 1.…
Piracy, filesharing, killing industry, yadda yadda…
I’ve been thinking about ‘piracy’, filesharing and the like a lot recently as I approach starting my own indie games company. Obviously it’s a concern for any media business as to how your game/ebook/movie/music is being distributed, and naturally you…
Still alive
Yup, still going, just not been updating as I’m changing the game engine I’m using. I’m moving from 3D Game Studio to Unity as I prepare myself to go full time indie! Oh yes, no more ‘evening developer’ for me! I’m in…
4. Digging deep
So, just how am I going to create this game world? In a programming and design sense? Programming 1. Randomly generated levels Eager to remove as much labour from this development as possible, I took a look at this. See…
3. Harsh Realities
I mentioned in my last post that I had a flood of ideas. Lots of “cool stuff” that could go in. However all this detail was starting to become far too unwieldy, not to mention greatly increasing the potential development…
2. Drilling down
Once I had decided on the basic idea for the game, I needed to think harder about the actual game mechanics. I focussed on the drilling aspect first of all: Scanning – The player would have 'turns' where they pre-program…
1. “The name of the game”
Don't worry, I'm not going to be crowbarring in ABBA songs titles each week 🙂 For this first post, I'll talk about which game I've decided to do and why I picked that one above others. When I initially came…
Entire game creation process – Intro
I'm the kind of person that needs a constant push to get anything done. I do have motivation, it just needs cranked up every now and again. So to that end, and to hopefully provide some sort of content on…