Author: theworm

4. Digging deep

4. Digging deep

So, just how am I going to create this game world? In a programming and design sense? Programming 1. Randomly generated levels Eager to remove as much labour from this development as possible, I...

3. Harsh Realities

3. Harsh Realities

I mentioned in my last post that I had a flood of ideas. Lots of “cool stuff” that could go in. However all this detail was starting to become far too unwieldy, not to...

2. Drilling down

2. Drilling down

Once I had decided on the basic idea for the game, I needed to think harder about the actual game mechanics. I focussed on the drilling aspect first of all: Scanning – The player...

1. “The name of the game”

1. “The name of the game”

Don't worry, I'm not going to be crowbarring in ABBA songs titles each week 🙂 For this first post, I'll talk about which game I've decided to do and why I picked that one...

“Design me a graphics!”

“Design me a graphics!”

Just taking a broad view of the industry and videogames technology in general, it is now fairly safe to say that graphical fidelity can't increase any further. There are some incremental gains to be...

Games – Art vs Product 0

Games – Art vs Product

This medium is still maturing away from the purely technical games design (racing games, RTS, sports simulations etc), away from the cliched, pulpy, teenage male wish fulfilment stories (FPS, pretty much any Japanese RPG)...

Cat’s cradle

Cat’s cradle

Just a wee update – something to bear in mind for your string table. For those unsure what a string table is, essentially it's an excel spreadsheet file that contains all the text strings...