Games Industry
Adventure Jam 2020 post-mortem
The game jam This year I took part in my first ever game jam. For those who don’t know, a game jam is when you have to create a game to fit a given theme or game mechanic in a…
Writing and Game progress
My current word count on book #3 and my narrative game is started.
So, this game I’m making…
For those of you who know me as a writer, you may be wondering what I’m jabbering on about when I say I’m making a videogame. Well don’t worry, I am still writing Powerless book #3 (which does have a…
Hire me!
Just to let you know I have added a “Hire Me!” page with links to relevant resources. I won’t repeat what’s already there, and I’ve alread blogged more detail in this post, but if you are making an indie game…
I am available for freelance/contract work
Yes, that’s right, I am available! No, I am still married… (a thousand ladies’ hearts briefly flutter, then die in disappointment, no doubt) …but I am now a full-time Freelance writer and open to offers of work. Those who have…
Piracy and Loss
I’ve talked about piracy before but there are two recent articles that have struck a chord with me: – Tommy Refenes from Team Meat posted in IndieGames.com (via Gamasutra) his own thoughts about piracy, DRM and sales. If I had…
- Development, Distribution, Game Design, Games Industry, Indie Games, Marketing, Money, Personal Opinion, Production
It’s a lovely world
I was at the World of Love indie games conference last Friday (25th June) and I have a head full of ideas and thoughts and comments ready to spill out when they are slightly more fully formed than now. However, a…
E3 thoughts so far
Bombarded. And pleasantly confused. Like an old man at a Playboy hottub party who can’t remember his name. That’s my overall feeling seeing the all the news, videos and screenshots being disgorged from the overstuffed bowels of E3. Lots of…
Piracy by the bundle
I’m sure all of you bought the Humble Indie Bundle last week (if not, shame :), and it’s still on sale!), which raised over $1million for charity, indie developers and the EFF. It was a very successful experiment in both…
- Development Tools, Games Industry, Indie Games, Licensing and Royalties, Money, Personal Opinion, Unity
UDK less attractive to Indie developers?
Well, reported today (although apparently the details have been known for a while, slow news day perhaps?) have been the details of the Unreal Development Kit (UDK) commercial licencing terms. In brief (focusing on indie game development) the details are, and I’m…