HungryBlackbird
Blog is back up!
Sorry about the outage there. According to my webhosts I got hacked! Doubt massively it was targeted, probably one of those automated sweeps looking for code vulnerabilities and firing off some malware whenever it finds one. But I’m back and…
Don’t mind me
Remember those Geocities pages from the 90s that were always ‘Work in progress’, wallpapered with hideous repeating backgrounds and yellow triangle animated gifs of stick men with pick axes? Yeah, so I’m doing a little bit of random work on the…
The road to ComicCon!
Right, I think I’ve got almost everything I need for Birmingham ComicCon at the NEC on the 23rd/24th of this month! Finally got all the copies of Powerless I ordered, got all the display stuff I need, got bags and…
New blog design
Hello, just a quick shout to let you know my blog and website have had a little redesign. It’s now looking a little less ‘late 90s’ and a bit more modern, and should also be easier to navigate with a…
Just a little teaser…
Updated website!
Finally gotten round to updating the website as you’ll no doubt notice. There is no splash page now, it just goes straight to the blog with sidebar links to books, games and the forum. Much neater, cleaner and easier to…
Weapon of choice
I’ve decided which engine/editor I’m going to use to make my first games. I’s called Construct, a free open-source 2D game creator and it’s by the guys at Scirra. I compared it with GameMaker 8 from YoYoGames, a very similar…
Still alive
Yup, still going, just not been updating as I’m changing the game engine I’m using. I’m moving from 3D Game Studio to Unity as I prepare myself to go full time indie! Oh yes, no more ‘evening developer’ for me! I’m in…
4. Digging deep
So, just how am I going to create this game world? In a programming and design sense? Programming 1. Randomly generated levels Eager to remove as much labour from this development as possible, I took a look at this. See…
3. Harsh Realities
I mentioned in my last post that I had a flood of ideas. Lots of “cool stuff” that could go in. However all this detail was starting to become far too unwieldy, not to mention greatly increasing the potential development…