Weapon of choice
I’ve decided which engine/editor I’m going to use to make my first games.
I’s called Construct, a free open-source 2D game creator and it’s by the guys at Scirra. I compared it with GameMaker 8 from YoYoGames, a very similar piece of software, and for my purposes Construct beats it in almost every way.
The main difference it that it is much more of a piece of development software, with variables and settings exposed to the user, whereas with GameMaker, there were so many variables and rules they could only be gotten at by drilling down through several levels of pop-up dialogs. So much stuff could easily be forgotten, and in a larger game hunting around for a bug would be a nightmare.
I know GameMaker is well established with many great games on their website, but for it to appeal to me it would need a ground-up re-write. For any 3D games I decide/have time to/have money to/am made enough to make, Unity Indie is the obvious (and pleasingly multi-platform) choice.
Currently working on a basic prototype of the game featuring the main gameplay elements with placeholder art. Won’t have any screenshots to show for ages. However I’m also working on some concept and some actual art, one piece of which currently adorns the new website.