Development
Indie games are all the same?
Just a quick post to say I am still alive! Been busy with my daytime work and writing my novel and have neglected this blog unfortunately. Thankfully other people have been keeping theirs more up to date, so here is…
I’ve just come back from the IndieCity*
Recently, Blitz Games launched IndieCity, a publishing service for independently developed games. Having heard how difficult and random it is to get your games on Steam I thought I’d take a look at what they had on offer. Thoughts on…
UDK Royalty limit increased!
Apparently Epic have revised upwards the minimum number of sales a title must make before you start paying them royalties. Was $5000, now it’s $50,000. Which means my previous post about UDK is somewhat redundant in terms of the royalties…
Weapon of choice
I’ve decided which engine/editor I’m going to use to make my first games. I’s called Construct, a free open-source 2D game creator and it’s by the guys at Scirra. I compared it with GameMaker 8 from YoYoGames, a very similar…
- Development, Distribution, Game Design, Games Industry, Indie Games, Marketing, Money, Personal Opinion, Production
It’s a lovely world
I was at the World of Love indie games conference last Friday (25th June) and I have a head full of ideas and thoughts and comments ready to spill out when they are slightly more fully formed than now. However, a…
Indies think big! Small.
I know we’ve all been battered over the head by developers (large and independant) telling us that the best way to start making games is to start small, but don’t you just want to launch into that massive genre-defining RPG…