Game Design
“This month, I have been mostly making nails from thumbs!”
Hello again, I promise you that subject line isn’t quite as grim as it sounds! I’ve been a bit quiet the last few weeks, but that’s because I’ve been trying to cram a lot in and finish some tasks off.…
What The Heck I Am Doing
Right, I’m going to set these in stone here, so that Internet commenters can one day hold this post up to my face and said that “I promised.” None of this is a promise, and it’s all subject to change,…
So, this game I’m making…
For those of you who know me as a writer, you may be wondering what I’m jabbering on about when I say I’m making a videogame. Well don’t worry, I am still writing Powerless book #3 (which does have a…
Indie games are all the same?
Just a quick post to say I am still alive! Been busy with my daytime work and writing my novel and have neglected this blog unfortunately. Thankfully other people have been keeping theirs more up to date, so here is…
- Development, Distribution, Game Design, Games Industry, Indie Games, Marketing, Money, Personal Opinion, Production
It’s a lovely world
I was at the World of Love indie games conference last Friday (25th June) and I have a head full of ideas and thoughts and comments ready to spill out when they are slightly more fully formed than now. However, a…
Indies think big! Small.
I know we’ve all been battered over the head by developers (large and independant) telling us that the best way to start making games is to start small, but don’t you just want to launch into that massive genre-defining RPG…
4. Digging deep
So, just how am I going to create this game world? In a programming and design sense? Programming 1. Randomly generated levels Eager to remove as much labour from this development as possible, I took a look at this. See…
3. Harsh Realities
I mentioned in my last post that I had a flood of ideas. Lots of “cool stuff” that could go in. However all this detail was starting to become far too unwieldy, not to mention greatly increasing the potential development…
2. Drilling down
Once I had decided on the basic idea for the game, I needed to think harder about the actual game mechanics. I focussed on the drilling aspect first of all: Scanning – The player would have 'turns' where they pre-program…
1. “The name of the game”
Don't worry, I'm not going to be crowbarring in ABBA songs titles each week 🙂 For this first post, I'll talk about which game I've decided to do and why I picked that one above others. When I initially came…